Frozen Ship Captain's Log

GUIDE · SURVIVAL & MANAGEMENT

Frozen Ship Base Building

Your ship isn't just transport — it's a rolling city you transform from a bare hull into a functioning survival machine. Build order matters more than build count.

Structure list and order reflect the Early Access build's described systems and will be refined as content updates land. Numbers (efficiency, capacity) get confirmed post-launch.

Your Structure Toolkit

StructureJobBuild when
Boiler / HeatingLifeline vs the ~600 wood/day coldFirst
KitchenFeeds 20 crew at 3 meals/dayFirst
HousingRest & recovery; cuts fatigueEarly
WorkshopCrafts gear & repairs from lootAfter basics
InfirmaryTreats illness/injury; morale firewallWhen sickness appears
Research LabUnlocks compounding techStable colonies

The Optimal Build Order

  1. Boiler + Kitchen. Warmth and food first. Nothing else matters if the crew freezes or starves.
  2. Housing. Cut fatigue before it cascades into illness.
  3. Workshop. Turn loot into usable gear and repairs so runs get safer.
  4. Infirmary. The moment illness appears, this pays for itself instantly.
  5. Research Lab. A luxury that accelerates everything once the basics are stable.
Rule of thumb: upgrade before you expand. A tier-2 kitchen beats two tier-1s for the same 20 crew, and a compact, upgraded ship is easier to heat and defend than a sprawling one.

Layout & Efficiency

Laws & Restrictions

Beyond buildings, you can enact laws and impose restrictions. Use them when morale or resources dip: enforce rest cycles to fight fatigue, or rationing to stretch food and wood through a bad stretch. Laws are a blunt tool — wield them before a crisis, not during one, or you'll trade one problem for a faith collapse.

Common Build Mistakes

MistakeFix
Building workshop before boilerWarmth always precedes production
Sprawling layoutCompact, clustered, boiler-centered
Skipping housingFatigue → illness spiral; build it early
Over-expanding too fastUpgrade existing tiers before adding new structures

Frequently Asked Questions

What should I build first?

Boiler and kitchen, in that order of priority. Warmth and food are the only things that matter for your first nights.

Should I build wide or tall?

Tall (upgrade) before wide (expand). A compact, upgraded ship is cheaper to heat and defend than a sprawling one.

When do laws help vs hurt?

Laws help as preventive tools (rest cycles, rationing) and hurt when sprung mid-crisis, which can tank faith. Act early, gently.

Is the ship mobile?

Yes — it's a "mobile city." You scavenge the wastes by day and return to the ship, which is both your base and your transport between sites.